sharkeye, lawful male randomized Wizard ---------- +..@.....` |..f` ....... ----- ---- -- [Sharkeye the Evoker] St8 Dx8 Co5 In14 Wi9 Ch3 WizRanMalLaw Dlvl:1 $340 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could nothave this property extrinsically: wonderlegs You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 75% Musable item generation frequency was reduced by 49% Wand drop chance was reduced to 71% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: divination spells (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26933 Monster spawn increase reached its maximum at turn 138333 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 172620 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: group gnome lord (freq bonus 7) The monster species that spawned more often: real energy hound (freq bonus 28) The monster species that spawned more often: russian IRC client (freq bonus 9) The monster species that spawned more often: petty darker grue (freq bonus 5) The monster species that spawned more often: insecteon (freq bonus 5) The monster species that spawned more often: rainbow mold (freq bonus 5) The monster species that spawned more often: algroth (freq bonus 8) The monster species that spawned more often: sue spore (freq bonus 6) The monster species that spawned more often: giant germ (freq bonus 5) The monster species that spawned more often: Uniform Sergeant (freq bonus 9) The monster species that spawned more often: giant ruby frog (freq bonus 6) The monster species that spawned more often: myu (freq bonus 7) The monster species that spawned more often: porter cursed stalk (freq bonus 6) The monster species that spawned more often: flying goomba (freq bonus 10) The monster species that spawned more often: Leo (freq bonus 12) The monster species that spawned more often: green goblin (freq bonus 14) The monster species that spawned more often: preserved dead (freq bonus 7) The monster species that spawned more often: adult glowing dragon (freq bonus 16) The monster species that spawned more often: red light (freq bonus 6) The monster species that spawned more often: crap teacher (freq bonus 24) The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: rock awgwa The monster species that never randomly spawned: Nino The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: city spirit The monster species that never randomly spawned: yellow icky thing The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 12) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 15) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 17) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 31) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 49) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 100) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 5) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having wonderlegs (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of gain mana (GON GET YA) scroll of magic mapping (INQUE COMUS) scroll of remove curse (LITTLE STRAWBERRY ME BABY) scroll of healing (WET WITH WATER) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of standard id (PENDERFYNIAD ANGHYWIR) scroll of cure (USING FRUITS TO ATTACK) Potions potion of monster detection (mulberry) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...