sharkeye, lawful male randomized Wizard ------- |.....+ +.....| |.....| |.....| |....f| -...@| |....| |....| |....| |....| ------ [Sharkeye the Evoker] St6 Dx9 Co11 In12 Wi10 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 64% Potion drop chance was reduced to 82% Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20317 Monster spawn increase reached its maximum at turn 48748 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 245900 The monster class that cannot be genocided was zombie The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: bronze gargoyle (freq bonus 16) The monster species that spawned more often: iron draconian (freq bonus 6) The monster species that spawned more often: hairy fungus (freq bonus 5) The monster species that spawned more often: firefighter (freq bonus 6) The monster species that spawned more often: force hobgoblin (freq bonus 5) The monster species that spawned more often: bad warp patch (freq bonus 8) The monster species that spawned more often: serpent-necked lioness (freq bonus 10) The monster species that spawned more often: undead altmer (freq bonus 6) The monster species that spawned more often: cloaker (freq bonus 3) The monster species that spawned more often: huge ogre (freq bonus 10) The monster species that spawned more often: zombified moogle (freq bonus 4) The monster species that spawned more often: agent black fungus (freq bonus 20) The monster species that spawned more often: Wang the Raalgon (freq bonus 8) The monster species that spawned more often: fiery carcass (freq bonus 6) The monster species that spawned more often: clay warp patch (freq bonus 7) The monster species that spawned more often: blood impacter (freq bonus 3) The monster species that spawned more often: watchman of Ambarannon (freq bonus 12) The monster species that spawned more often: goodwife (freq bonus 16) The monster species that spawned more often: grey giant (freq bonus 4) The monster species that spawned more often: abyss wraith (freq bonus 6) The monster species that never randomly spawned: church novice The monster species that never randomly spawned: taker mushroom The monster species that never randomly spawned: hydra lich The monster species that never randomly spawned: old rainbow dragon The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: oreades The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: racoon dog The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 75) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having drain resistance (0) You were prevented from having stun resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MORAL RISE WHEN BURN) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (LOREM IPSUM) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (SUS COMNITUS) Potions potion of booze (magenta) potion of object detection (puce) potion of paralysis (cornflower) potion of full healing (forget-me-not) potion of levitation (nanika) potion of blindness (voluminous) potion of invulnerability (tangerine) potion of confusion (golden) potion of Jolt Cola (fuming) potion of gain ability (laurel) potion of ice (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (0 of 160) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...