sharkeye, lawful male randomized Wizard | |. |. |.. |.f---- |..@.....| |......... ---------- [Sharkeye the Evoker] St10 Dx13 Co11 In10 Wi7 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: teleport control You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31271 Monster spawn increase reached its maximum at turn 78821 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 671584 The monster class that cannot be genocided was ogre The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: juju zombi (freq bonus 6) The monster species that spawned more often: scorching archer (freq bonus 16) The monster species that spawned more often: servitor of the outer gods (freq bonus 6) The monster species that spawned more often: venom stalk (freq bonus 14) The monster species that spawned more often: snow drifter (freq bonus 12) The monster species that spawned more often: meduquasit (freq bonus 12) The monster species that spawned more often: healing warp patch (freq bonus 18) The monster species that spawned more often: burning archer (freq bonus 9) The monster species that spawned more often: colorless warp fungus (freq bonus 12) The monster species that spawned more often: Bear-Man (freq bonus 42) The monster species that spawned more often: disenchanter mushroom (freq bonus 14) The monster species that spawned more often: bramble patch (freq bonus 18) The monster species that spawned more often: snore colony (freq bonus 10) The monster species that spawned more often: vacuum force patch (freq bonus 18) The monster species that spawned more often: maidenhack horror (freq bonus 7) The monster species that spawned more often: five of spades (freq bonus 6) The monster species that spawned more often: DnGg•Sڞ¸—Ľ4– (freq bonus 12) The monster species that spawned more often: greener frog (freq bonus 10) The monster species that spawned more often: vampire bunny (freq bonus 10) The monster species that spawned more often: polar worm (freq bonus 14) The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: pale worm The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: Kristin's block-heeled sandal The monster species that never randomly spawned: barbie The monster species that never randomly spawned: bright blue force fungus The monster species that never randomly spawned: tortoise The monster species that never randomly spawned: dhole The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: golden mold The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 46) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 2) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having teleport control (0) You were prevented from having half physical damage (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TEMOV) scroll of mana (CONE ALACIO) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (G2G NOW) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) Spellbooks spellbook of force bolt (redeemed) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...