sharkeye, lawful male randomized Wizard #- ---------.-- |........... |..........| |........@.| |.....=..t.+ ------------ [Sharkeye the Evoker] St7 Dx10 Co8 In18 Wi6 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC-1 Exp1 T1 Hal Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 87% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 55) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10808 Monster spawn increase reached its maximum at turn 29231 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 999376 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: sorcerer (freq bonus 5) The monster species that spawned more often: baby voltigore (freq bonus 8) The monster species that spawned more often: haughty-looking elf (freq bonus 20) The monster species that spawned more often: warty force fungus (freq bonus 10) The monster species that spawned more often: cursed force fungus (freq bonus 6) The monster species that spawned more often: quantum force fungus (freq bonus 8) The monster species that spawned more often: cow man (freq bonus 3) The monster species that spawned more often: Ina (freq bonus 4) The monster species that spawned more often: numb trove (freq bonus 8) The monster species that spawned more often: Bianca (freq bonus 7) The monster species that spawned more often: mature spirit (freq bonus 3) The monster species that spawned more often: pink warp fungus (freq bonus 4) The monster species that spawned more often: bad mushroom (freq bonus 8) The monster species that spawned more often: yellow icky thing (freq bonus 16) The monster species that spawned more often: hesed sephirah (freq bonus 16) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 3) The monster species that spawned more often: force mugger (freq bonus 4) The monster species that spawned more often: fliction trove (freq bonus 10) The monster species that spawned more often: overseer (freq bonus 6) The monster species that spawned more often: wood elf shaman (freq bonus 3) The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: nitric acid cloud The monster species that never randomly spawned: sniper The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: mac chemist The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: undead psion The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 34) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 20) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 15) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 22) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 13) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 871 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were disintegration-resistant You were hallucinating (0) You were prevented from having keen memory (0) You were prevented from having curse resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, Moloch and Rothchild Your deity was Jahwe You could not have safely prayed (367) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...