sharkeye, lawful male randomized Wizard ----------- |.......... |.........| |.f........ |.@.B.....| ------ .| -- [Sharkeye the Evoker] St11 Dx11 Co13 In14 Wi7 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC-14 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins You could not have this property at all: invisibility You could nothave this property extrinsically: half physical damage You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 68% Monster death drops spawned with only 93% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: body armor (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27078 Monster spawn increase reached its maximum at turn 47887 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 393272 The monster class that cannot be genocided was (null) The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: abnormal mushroom (freq bonus 14) The monster species that spawned more often: jumping corpse fish (freq bonus 24) The monster species that spawned more often: fire gazer (freq bonus 9) The monster species that spawned more often: chela of ghoolab shah (freq bonus 24) The monster species that spawned more often: large red snake (freq bonus 6) The monster species that spawned more often: dark patch (freq bonus 10) The monster species that spawned more often: kappa (freq bonus 22) The monster species that spawned more often: grandmaster lich (freq bonus 5) The monster species that spawned more often: bone demon (freq bonus 6) The monster species that spawned more often: Victoria's lady pump (freq bonus 16) The monster species that spawned more often: disgusting force fungus (freq bonus 6) The monster species that spawned more often: Jessica's mocassin (freq bonus 27) The monster species that spawned more often: migo drone (freq bonus 12) The monster species that spawned more often: cloak permamimic (freq bonus 7) The monster species that spawned more often: queen bee (freq bonus 7) The monster species that spawned more often: cat lich (freq bonus 28) The monster species that spawned more often: trap colony (freq bonus 12) The monster species that spawned more often: giant copper dragonfly (freq bonus 11) The monster species that spawned more often: crystal stalk (freq bonus 7) The monster species that spawned more often: clay patch (freq bonus 6) The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: fenek The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: Undead Katcher The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were resistant to fear You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You were prevented from having invisibility (0) You were prevented from having half physical damage (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 57% 300% c - stun self 3 healing 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (pyramidal) Armor helm of thirst (weeping helmet) undroppable gloves (fencing gloves) cloak of luck negation (brown burnoose) boots of weakness (explosive boots) Scrolls scroll of flood (MIXING FUCK) scroll of lava (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of growth (DEHARK A SONE BHELL) scroll of barrhing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of lockout (CATACLYSM) scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (SO LIEBER FLAUSCHIGER REGEN) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (TEMOV) scroll of cure (SUDDENLY THE DUNGEON COLLAPSES) Spellbooks spellbook of darkness (pristine) spellbook of aggravate monster (sourcecode) spellbook of stun self (fleecy) Potions potion of urine (rosemary) Rings ring of sustain ability (wire) ring of gain intelligence (shiny) Wands wand of remove resistance (wicker) wand of amnesia (steel) wand of starvation (flesh) Tools tin whistle (whistle) mirror (looking glass) Gems stone of magic resistance (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) petkeeping [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (0 of 160) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (0 of 160) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...