sharkeye, neutral female alien Fencer -------- |....@.| |...<... |......| |...@..| ----+--- [Sharkeye the Alcor] St9 Dx14 Co9 In6 Wi7 Ch6 FenAliFemNeu Dlvl:1 $0 HP13(13) Pw15(15) AC7 Exp1 T4 Brd Latest messages Hello sharkeye, welcome to SlashEMExtended! You are a neutral female alien Fencer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: warning Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 50% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22609 Monster spawn increase reached its maximum at turn 40542 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 331315 The monster class that cannot be genocided was vampire The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: cerulean growth (freq bonus 6) The monster species that spawned more often: petty xorn (freq bonus 15) The monster species that spawned more often: dwarf mummy (freq bonus 16) The monster species that spawned more often: leech (freq bonus 5) The monster species that spawned more often: eel-lizard (freq bonus 3) The monster species that spawned more often: goblin leader (freq bonus 24) The monster species that spawned more often: volt growth (freq bonus 10) The monster species that spawned more often: slow warp fungus (freq bonus 6) The monster species that spawned more often: stygian fury (freq bonus 4) The monster species that spawned more often: Luisa's hugging boot (freq bonus 3) The monster species that spawned more often: green spore (freq bonus 6) The monster species that spawned more often: soulless cutter (freq bonus 4) The monster species that spawned more often: badger (freq bonus 10) The monster species that spawned more often: legion devil grunt (freq bonus 8) The monster species that spawned more often: air grue (freq bonus 14) The monster species that spawned more often: Julietta (freq bonus 6) The monster species that spawned more often: flying bone fish (freq bonus 4) The monster species that spawned more often: darkwood elder (freq bonus 4) The monster species that spawned more often: chipmunk (freq bonus 7) The monster species that spawned more often: Seraph of the Void (freq bonus 4) The monster species that never randomly spawned: noxious mushroom The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: creeping 42 The monster species that never randomly spawned: empty creature The monster species that never randomly spawned: rock kappa The monster species that never randomly spawned: wild one The monster species that never randomly spawned: Grigori The monster species that never randomly spawned: big turret The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: targetting turret The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 17) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 2) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 2) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 9) Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having detect monsters (0) You had 1497 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (resounding helmet) * skullcap (fish bowl) * flack helmet (hydra helmet) * crystal helm (padded helmet) * mining helm (golden helmet) * field helm (mechanical helmet) * helm of safeguard (visored helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (covered pair of gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (snow boots) * boots of safeguard (winter boots) Scrolls scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of standard id (OMIAZBOYISU531) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Rings ring of increase accuracy (dropper) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Fencer...