sharkeye, lawful male randomized Wizard ----- +...+ |$@.| |...+ ----- [Sharkeye the Evoker] St6 Dx10 Co8 In12 Wi6 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 767 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 79% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: devices (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41100 Monster spawn increase reached its maximum at turn 148389 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 172693 The monster class that cannot be genocided was elemental The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: lamb (freq bonus 4) The monster species that spawned more often: sticky mold (freq bonus 12) The monster species that spawned more often: camo rubber (freq bonus 12) The monster species that spawned more often: mister burner (freq bonus 6) The monster species that spawned more often: leopard (freq bonus 8) The monster species that spawned more often: adventurer fungus (freq bonus 3) The monster species that spawned more often: eastern tengu (freq bonus 6) The monster species that spawned more often: raving ogre (freq bonus 12) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 2) The monster species that spawned more often: fragment (freq bonus 2) The monster species that spawned more often: girl who hates latin teachers (freq bonus 3) The monster species that spawned more often: land drake (freq bonus 24) The monster species that spawned more often: gravity turret (freq bonus 2) The monster species that spawned more often: Inspector Kaptain (freq bonus 3) The monster species that spawned more often: enemy (freq bonus 16) The monster species that spawned more often: petty heath (freq bonus 3) The monster species that spawned more often: noxious mushroom patch (freq bonus 4) The monster species that spawned more often: epidote mold (freq bonus 3) The monster species that spawned more often: great spider (freq bonus 3) The monster species that spawned more often: naurungol (freq bonus 2) The monster species that never randomly spawned: Elena's plateau boot The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: seven-headed hydra The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: vexed vixen The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 22) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 12) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 22) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having stun resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (401) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KO BATE) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (ELF FIND HONEY SOMEWHERE) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (VOLARE) Wands wand of magic missile (porcelain) wand of striking (tungsten) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...