sharkeye, lawful male randomized Wizard --.--- |@...| ..f..| |$.#.| |... | |... |.... ------ [Sharkeye the Evoker] St8 Dx16 Co7 In17 Wi10 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: teleport control You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Musable item generation frequency was reduced by 47% Ring drop chance was reduced to 78% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29364 Monster spawn increase reached its maximum at turn 54808 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 430683 The monster class that cannot be genocided was jelly The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: cave leaper (freq bonus 3) The monster species that spawned more often: Ella's wedge sandal (freq bonus 4) The monster species that spawned more often: brain golem (freq bonus 3) The monster species that spawned more often: macross valkarie (freq bonus 2) The monster species that spawned more often: giant mosquito (freq bonus 48) The monster species that spawned more often: gigantic mind flayer (freq bonus 28) The monster species that spawned more often: alongdeybayday (freq bonus 6) The monster species that spawned more often: manga lady (freq bonus 8) The monster species that spawned more often: Michael Yamada (freq bonus 4) The monster species that spawned more often: cat eared devil (freq bonus 2) The monster species that spawned more often: noxious spore (freq bonus 3) The monster species that spawned more often: oread (freq bonus 4) The monster species that spawned more often: brain-eating ghoul (freq bonus 3) The monster species that spawned more often: chaos elemental (freq bonus 6) The monster species that spawned more often: soft wench (freq bonus 6) The monster species that spawned more often: devourer (freq bonus 4) The monster species that spawned more often: teal warp patch (freq bonus 7) The monster species that spawned more often: flat fish (freq bonus 14) The monster species that spawned more often: cazador (freq bonus 12) The monster species that spawned more often: mirror mold (freq bonus 8) The monster species that never randomly spawned: jaguar The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: yawning dragon The monster species that never randomly spawned: shan The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: abnormal growth The monster species that never randomly spawned: Xixot The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 13) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 35) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 3) Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having drain resistance (0) You were prevented from having teleport control (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (134) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of standard id (FNORD) scroll of cure (LOOKIE WHAT I FOUND) Wands wand of undead turning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...