sharkeye, lawful male randomized Wizard --------.- |........+ |.....f..| |.:...@..| |.$......+ ---------- [Sharkeye the Evoker] St7 Dx8 Co13 In17 Wi7 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: drunken boxing You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 61% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: sling (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29678 Monster spawn increase reached its maximum at turn 90229 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 942368 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: Undead Kommissioner (freq bonus 14) The monster species that spawned more often: petty gnoll shaman (freq bonus 6) The monster species that spawned more often: venom spore lichen (freq bonus 28) The monster species that spawned more often: train (freq bonus 18) The monster species that spawned more often: gravitator (freq bonus 72) The monster species that spawned more often: cheetah man (freq bonus 10) The monster species that spawned more often: black ones (freq bonus 12) The monster species that spawned more often: volcanic elemental (freq bonus 6) The monster species that spawned more often: time colony (freq bonus 5) The monster species that spawned more often: ogrillon (freq bonus 12) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 14) The monster species that spawned more often: Nadine (freq bonus 14) The monster species that spawned more often: undead force patch (freq bonus 14) The monster species that spawned more often: radioactive jelly (freq bonus 16) The monster species that spawned more often: black sentai (freq bonus 12) The monster species that spawned more often: spined devil (freq bonus 12) The monster species that spawned more often: gremlin deactivator (freq bonus 8) The monster species that spawned more often: giant spawn mimic (freq bonus 6) The monster species that spawned more often: anthrazite sentai (freq bonus 6) The monster species that spawned more often: Roswitha (freq bonus 8) The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: troglodyte The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: fire wing The monster species that never randomly spawned: toxic cat The monster species that never randomly spawned: runestone permamimic The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: ancient multi-hued dragon The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 15) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 15) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 10) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 12) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having slow digestion (0) You were prevented from drunken boxing (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THX FEMMY) scroll of mana (PUTO FER LO) scroll of phase door (SEVER OPEROFOR) scroll of standard id (TEKMAKMAYACON) scroll of cure (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...