sharkeye, lawful male randomized Wizard -+--.-- |.....+ |.....| |..f@.| ------- [Sharkeye the Evoker] St9 Dx14 Co10 In13 Wi9 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins You could not have this property at all: petrification resistance You could nothave this property extrinsically: hallu party You could not have this property intrinsically: warning Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 75% chance Musable item generation frequency was reduced by 49% Ring drop chance was reduced to 76% Potion drop chance was reduced to 82% Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: firearms (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14771 Monster spawn increase reached its maximum at turn 44549 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 115700 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 5) The monster species that spawned more often: scroll permamimic (freq bonus 7) The monster species that spawned more often: disgusting fungus (freq bonus 8) The monster species that spawned more often: pellet archer (freq bonus 28) The monster species that spawned more often: soldier (freq bonus 7) The monster species that spawned more often: bang gang girl (freq bonus 6) The monster species that spawned more often: golden force fungus (freq bonus 7) The monster species that spawned more often: instadeath vortex (freq bonus 32) The monster species that spawned more often: seven of diamonds (freq bonus 8) The monster species that spawned more often: dark eye (freq bonus 7) The monster species that spawned more often: deep troll (freq bonus 32) The monster species that spawned more often: nightrunner (freq bonus 14) The monster species that spawned more often: scorched snake (freq bonus 36) The monster species that spawned more often: horadrim ancestor (freq bonus 9) The monster species that spawned more often: Robur, the Conqueror (freq bonus 7) The monster species that spawned more often: demon gazer (freq bonus 14) The monster species that spawned more often: hell burner (freq bonus 6) The monster species that spawned more often: autist (freq bonus 12) The monster species that spawned more often: magic force fungus (freq bonus 10) The monster species that spawned more often: eldritch mind flayer (freq bonus 7) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 8) The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: mana spore The monster species that never randomly spawned: crimson mushroom The monster species that never randomly spawned: ten of hearts The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: young adult orange dragon The monster species that never randomly spawned: shredder The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 39) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 988 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having petrification resistance (0) You were prevented from hallu partying (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (998) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...