sharkeye, chaotic male doppelganger Monk --- --.-- --...-- ---.....| |.......| |..---..--- --.| |....| |@| |....-- |.| --.<..- |.| ---...| |.| ..-- |$| --- |.| |.| |.| |.| |. |. --- [Sharkeye the Initiate] St18 Dx12 Co15 In10 Wi11 Ch7 MonDopMalCha Min:6 $0 HP90(90) Pw71(88) AC-4 Exp8 T1382 Latest messages Restoring save file... You return to level 6 in The Gnomish Mines. Hello sharkeye, the doppelganger Monk, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: magical breathing You could nothave this property extrinsically: petrification resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 114 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 82% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: polymorphing (turn 32) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84195 Monster spawn increase reached its maximum at turn 113782 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748085 The monster class that cannot be genocided was major demon The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: colony lichen (freq bonus 6) The monster species that spawned more often: void mold (freq bonus 6) The monster species that spawned more often: fungoid growth (freq bonus 12) The monster species that spawned more often: nautilus crewman (freq bonus 6) The monster species that spawned more often: mind mold (freq bonus 3) The monster species that spawned more often: weak crow (freq bonus 7) The monster species that spawned more often: werebat (freq bonus 4) The monster species that spawned more often: Miss Nicolas (freq bonus 4) The monster species that spawned more often: aunt of Amy's brother (freq bonus 4) The monster species that spawned more often: multi-hued hound (freq bonus 14) The monster species that spawned more often: braaaaains (freq bonus 28) The monster species that spawned more often: gloombat (freq bonus 8) The monster species that spawned more often: black lizard (freq bonus 4) The monster species that spawned more often: ultimate destruction dino (freq bonus 8) The monster species that spawned more often: Nina (freq bonus 20) The monster species that spawned more often: kangaroo (freq bonus 4) The monster species that spawned more often: ring trove (freq bonus 5) The monster species that spawned more often: eye druj (freq bonus 5) The monster species that spawned more often: white hulk (freq bonus 12) The monster species that spawned more often: swamp fern (freq bonus 16) The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: rocking-horse-fly The monster species that never randomly spawned: long worm The monster species that never randomly spawned: siena mushroom The monster species that never randomly spawned: quivering blob The monster species that never randomly spawned: Sabrain The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: kobold alchemist The monster species that never randomly spawned: Laurens The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 30) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 3330 Strength training was 5 Dexterity training was 37 Wisdom training was 8 Constitution training was 32 You were sleep resistant You were poison resistant You were prevented from having petrification resistance (0) You were prevented from having magical breathing (0) You saw invisible You were warned You had 1624 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 142% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Armor * leather gloves (runic gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (narrow helmet) * skullcap (spired helmet) * flack helmet (filtered helmet) * crystal helm (crested helmet) * mining helm (masked helmet) * field helm (internet helmet) * helm of safeguard (metal disk) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (covered pair of gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (thick-soled boots) * boots of safeguard (platform boots) Scrolls scroll of remove curse (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (LETS PLAY NETHACK) scroll of phase door (WAND BALANCE PATCH MY ASS) scroll of standard id (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of cure (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of fire (GHOTI) Spellbooks spellbook of sleep (endangered) Potions potion of healing (purple-red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 4 times You killed 57 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (14 of 20) martial arts [Basic] (max Grand Master) (107 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (46 of 160) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Monk...