sharkeye, chaotic male randomized Monk --------------- .........)....| |.............| ..............| |.....@.......| |.....f.......| --------------- [Sharkeye the Candidate] St15 Dx8 Co8 In4 Wi13 Ch8 MonRanMalCha Dlvl:1 $1508 HP20(20) Pw13(13) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Monk. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 47% Potion drop chance was reduced to 89% Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: mace (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20999 Monster spawn increase reached its maximum at turn 36377 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 322886 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 6) The monster species that spawned more often: giant mottled termite (freq bonus 4) The monster species that spawned more often: yellow warp patch (freq bonus 16) The monster species that spawned more often: blank patch (freq bonus 6) The monster species that spawned more often: ecstasy worm (freq bonus 7) The monster species that spawned more often: trap stalk (freq bonus 7) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 12) The monster species that spawned more often: harmonic alien pod (freq bonus 5) The monster species that spawned more often: nothing at all (freq bonus 8) The monster species that spawned more often: white force fungus (freq bonus 6) The monster species that spawned more often: clear mushroom patch (freq bonus 5) The monster species that spawned more often: time stalk (freq bonus 8) The monster species that spawned more often: silver sucker (freq bonus 3) The monster species that spawned more often: normal pseudo rat (freq bonus 3) The monster species that spawned more often: ultramarine growth (freq bonus 3) The monster species that spawned more often: colorless force fungus (freq bonus 4) The monster species that spawned more often: burning mage (freq bonus 5) The monster species that spawned more often: DOOM player (freq bonus 4) The monster species that spawned more often: Haughtiness (freq bonus 10) The monster species that spawned more often: mean troll (freq bonus 8) The monster species that never randomly spawned: scrag The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: skater woman The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: magic snake The monster species that never randomly spawned: yoga girl The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: bleach ghost The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 23) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 14) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 12) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 13) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 8) Next attribute increase check would have come at turn 1392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having phasing (0) You were prevented from having stun resistance (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could not have safely prayed (705) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (CONVICT PATCH) scroll of teleportation (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of healing (VO FACIAM) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (ODIV) scroll of cure (REQUICO SIDES) Potions potion of sickness (effervescent) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (0 of 160) short sword [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Monk...