sharkeye, lawful male randomized Wizard -------- |......# |.....# | |.@.....- |..f.........| |............| |............+ ------+------- [Sharkeye the Evoker] St7 Dx9 Co15 In13 Wi11 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could nothave this property extrinsically: reflection You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 952 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30290 Monster spawn increase reached its maximum at turn 49803 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1122653 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: Glasya (freq bonus 3) The monster species that spawned more often: disenchanter worm mass (freq bonus 16) The monster species that spawned more often: petty boobed permamimic (freq bonus 4) The monster species that spawned more often: wobbly goblin (freq bonus 12) The monster species that spawned more often: The Marquis de la Tour (freq bonus 5) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 4) The monster species that spawned more often: giant rotting jellyfish (freq bonus 4) The monster species that spawned more often: black mold (freq bonus 3) The monster species that spawned more often: kobold leader (freq bonus 5) The monster species that spawned more often: black wraith (freq bonus 10) The monster species that spawned more often: kangaroo (freq bonus 5) The monster species that spawned more often: tour de dope winner (freq bonus 4) The monster species that spawned more often: blastoise (freq bonus 6) The monster species that spawned more often: giant brown bear (freq bonus 5) The monster species that spawned more often: patriarch (freq bonus 18) The monster species that spawned more often: squealer (freq bonus 8) The monster species that spawned more often: force fire giant (freq bonus 3) The monster species that spawned more often: mind force patch (freq bonus 7) The monster species that spawned more often: opaque jelly (freq bonus 6) The monster species that spawned more often: bright white spore (freq bonus 16) The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: TÃ$’Ä,Tœ*`×õ The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: student assistant The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: pike The monster species that never randomly spawned: gray sniper The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 40) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 9) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 2) Next attribute increase check would have come at turn 1456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were prevented from having fire resistance (0) You were prevented from having reflection (0) Your chance to block was 27% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (narrow helmet) * skullcap (anti-government helmet) * flack helmet (mechanical helmet) * crystal helm (anachrononononaut helmet) * mining helm (visored helmet) * field helm (water-pipe helmet) * helm of safeguard (complete helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (warped gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (korean sandals) * boots of safeguard (riding boots) Scrolls scroll of healing (VENZAR BORGAVVE) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (SWEETHEART BUNDLE) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...