sharkeye, lawful male randomized Wizard ----- -@f.| |.%.- +..°| |...| |...| ----- [Sharkeye the Evoker] St4 Dx8 Co14 In19 Wi11 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Musable item generation frequency was reduced by 89% Ring drop chance was reduced to 89% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49730 Monster spawn increase reached its maximum at turn 81447 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 110448 The monster class that cannot be genocided was grue The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: sloth shrunken head (freq bonus 6) The monster species that spawned more often: leading mosquito (freq bonus 8) The monster species that spawned more often: nether worm mass (freq bonus 24) The monster species that spawned more often: Sunali's hiking boot (freq bonus 6) The monster species that spawned more often: Jessica's mocassin (freq bonus 10) The monster species that spawned more often: Pitworm (freq bonus 10) The monster species that spawned more often: Avatar of Roflth (freq bonus 6) The monster species that spawned more often: falling ball dragon (freq bonus 8) The monster species that spawned more often: psychic (freq bonus 6) The monster species that spawned more often: elder water elemental (freq bonus 4) The monster species that spawned more often: wobbly jelly (freq bonus 8) The monster species that spawned more often: pitchblack turret (freq bonus 20) The monster species that spawned more often: venomous nymph (freq bonus 6) The monster species that spawned more often: hata-hata (freq bonus 3) The monster species that spawned more often: skater girl (freq bonus 12) The monster species that spawned more often: Jessica (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 4) The monster species that spawned more often: nexus vortex (freq bonus 6) The monster species that spawned more often: gold thunderlord (freq bonus 12) The monster species that spawned more often: fire lich (freq bonus 12) The monster species that never randomly spawned: heretic The monster species that never randomly spawned: bang gang girl The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: young orange dragon The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: air grue The monster species that never randomly spawned: firewall The monster species that never randomly spawned: omochi beast The monster species that never randomly spawned: jumping babelfish The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 28) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 15) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 15) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 13) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 8) Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having psi resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (MORE IS MORE) scroll of phase door (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of standard id (KAME HAME HA) scroll of cure (DRAW SHOCK STUNT) Spellbooks spellbook of create monster (decrepit) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...