sharkeye, lawful male randomized Wizard ----.--- --......| |...@.?.| |k.f....- |$......| |........ --------- [Sharkeye the Evoker] St10 Dx10 Co9 In12 Wi7 Ch3 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You stagger under your heavy load. Movement is very hard. What do you want to drop? [a-t or ?*] You drop an uncursed +0 heavy iron ball {1200}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30260 Monster spawn increase reached its maximum at turn 94040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 575461 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: orc (freq bonus 14) The monster species that spawned more often: spike warp fungus (freq bonus 32) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 18) The monster species that spawned more often: sandestin (freq bonus 17) The monster species that spawned more often: Beetle McCrunchy (freq bonus 38) The monster species that spawned more often: lunatic (freq bonus 32) The monster species that spawned more often: baby wild boar (freq bonus 21) The monster species that spawned more often: Simone (freq bonus 32) The monster species that spawned more often: giant emerald frog (freq bonus 15) The monster species that spawned more often: huge newt (freq bonus 17) The monster species that spawned more often: Kop Sergeant (freq bonus 16) The monster species that spawned more often: nether worm mass (freq bonus 15) The monster species that spawned more often: black dragon worm (freq bonus 19) The monster species that spawned more often: giant tool trove (freq bonus 168) The monster species that spawned more often: trap spore (freq bonus 15) The monster species that spawned more often: ancient psychic dragon (freq bonus 19) The monster species that spawned more often: chaos viper (freq bonus 16) The monster species that spawned more often: very old red dragon (freq bonus 108) The monster species that spawned more often: burninator (freq bonus 32) The monster species that spawned more often: tortoise (freq bonus 16) The monster species that spawned more often: air death (freq bonus 16) The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: baal subject mummy The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: bar-lgura The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: active eye The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: houndoom The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 35) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 5) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 14) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having stealth (0) You were prevented from having curse resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (rigid) Scrolls scroll of enchant weapon (VUS AS CORIUMA) scroll of healing (MAKE THE PRIZE TWICE USED) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (VO AMMITAM SA) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (IUSTIO QUE PIS) Spellbooks spellbook of cure confusion (shining) Potions potion of see invisible (mint) Rings ring of levitation (mithril) Wands wand of locking (glass) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) petkeeping [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (0 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...