sharkeye, lawful male randomized Wizard --.--+- |...... |...d.| |...@f. ------- [Sharkeye the Evoker] St9 Dx11 Co14 In14 Wi5 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could nothave this property extrinsically: free action You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 84% Potion drop chance was reduced to 87% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: scimitar (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33600 Monster spawn increase reached its maximum at turn 59209 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 187470 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: battering ram (freq bonus 5) The monster species that spawned more often: Pegasus (freq bonus 30) The monster species that spawned more often: adult sarkany (freq bonus 5) The monster species that spawned more often: hulking automaton (freq bonus 8) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 9) The monster species that spawned more often: petty statue gargoyle (freq bonus 9) The monster species that spawned more often: freemason worthy advisor (freq bonus 6) The monster species that spawned more often: sludge vortex (freq bonus 5) The monster species that spawned more often: white growth (freq bonus 9) The monster species that spawned more often: stone patch (freq bonus 21) The monster species that spawned more often: breeder mouse (freq bonus 6) The monster species that spawned more often: watcher overlord (freq bonus 26) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 12) The monster species that spawned more often: panther man (freq bonus 12) The monster species that spawned more often: komodo dragon (freq bonus 10) The monster species that spawned more often: undead geek (freq bonus 7) The monster species that spawned more often: rabbit (freq bonus 7) The monster species that spawned more often: reality weaver (freq bonus 14) The monster species that spawned more often: M-A production unit mark V (freq bonus 24) The monster species that spawned more often: nerf orb (freq bonus 5) The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: persian The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: divine summoner The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: clock wolf The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 73) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 3) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 30) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 4) Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having free action (0) You were prevented from having burnopathy (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1125) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (XOR ME HSALS) scroll of cure (ZESE PLASHCH) Spellbooks spellbook of light (decrepit) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...