sharkeye, lawful male randomized Wizard -+------ -- |.........| |$........| |.@f......| ----------- [Sharkeye the Evoker] St7 Dx8 Co7 In9 Wi6 Ch4 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could nothave this property extrinsically: drunken boxing You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 55% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: protection spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51189 Monster spawn increase reached its maximum at turn 79136 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1314576 The monster class that cannot be genocided was blob The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: joy spike mage (freq bonus 14) The monster species that spawned more often: Juiblex (freq bonus 7) The monster species that spawned more often: bramble mold (freq bonus 18) The monster species that spawned more often: brown faerie (freq bonus 18) The monster species that spawned more often: secluded warp patch (freq bonus 10) The monster species that spawned more often: low mind flayer (freq bonus 10) The monster species that spawned more often: mercury mushroom patch (freq bonus 12) The monster species that spawned more often: strange terminal (freq bonus 8) The monster species that spawned more often: dangerous uvuudaum (freq bonus 15) The monster species that spawned more often: immobile mushroom (freq bonus 6) The monster species that spawned more often: yellow faerie (freq bonus 6) The monster species that spawned more often: goblin awgwa (freq bonus 9) The monster species that spawned more often: sloppy growth (freq bonus 14) The monster species that spawned more often: baby sky dragon (freq bonus 6) The monster species that spawned more often: tai chi girl (freq bonus 40) The monster species that spawned more often: blue firebird (freq bonus 7) The monster species that spawned more often: crippling self-doubt (freq bonus 48) The monster species that spawned more often: thick roper (freq bonus 10) The monster species that spawned more often: lethe force fungus (freq bonus 6) The monster species that spawned more often: hidden elf (freq bonus 24) The monster species that never randomly spawned: colorful force fungus The monster species that never randomly spawned: !h=9F`璝1*I The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: panotty The monster species that never randomly spawned: bright white warp fungus The monster species that never randomly spawned: white naga hatchling The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 26) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 77) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 24) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 102) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 3) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from drunken boxing (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (awesome gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (fish bowl) * skullcap (aluminium helmet) * flack helmet (green bowel) * crystal helm (echo helmet) * mining helm (mechanical helmet) * field helm (tasseled helmet) * helm of safeguard (horned helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (spacey gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (block-heeled boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (CO APPESTUS) scroll of mana (FEELING MARKSMAN AMYLEIN) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of cure (WIZZY LABOR CO) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (0 of 160) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...