sharkeye, lawful male randomized Wizard ----. |.... |... ...` `@f` ---- [Sharkeye the Evoker] St11 Dx11 Co14 In15 Wi6 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: jumping You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Potion drop chance was reduced to 83% Monster death drops spawned with only 88% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: general combat (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11053 Monster spawn increase reached its maximum at turn 89773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4575056 The monster class that cannot be genocided was light The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: wild own (freq bonus 32) The monster species that spawned more often: black turret (freq bonus 5) The monster species that spawned more often: phasing hobbit wizard (freq bonus 5) The monster species that spawned more often: ego ice troll (freq bonus 12) The monster species that spawned more often: tree colony (freq bonus 6) The monster species that spawned more often: nasty warp fungus (freq bonus 8) The monster species that spawned more often: elf battlemaster (freq bonus 5) The monster species that spawned more often: glowing fungus (freq bonus 9) The monster species that spawned more often: octarine colony (freq bonus 20) The monster species that spawned more often: gigantic blob (freq bonus 12) The monster species that spawned more often: conjured predator (freq bonus 11) The monster species that spawned more often: black louse (freq bonus 6) The monster species that spawned more often: Johanetta (freq bonus 6) The monster species that spawned more often: octarine mold (freq bonus 8) The monster species that spawned more often: concealed huge ogre (freq bonus 44) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 12) The monster species that spawned more often: Pondrewanon (freq bonus 6) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 9) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: cerulean warp patch (freq bonus 8) The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: toad demon The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: labyrinth trapper The monster species that never randomly spawned: spirit thrower The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 14) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 46) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 89) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 20) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 30) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 14) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 2) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 67) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 15) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having sickopathy (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SGURDNOEDAMTONSAWEMAGSIHT) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...