sharkeye, lawful male randomized Wizard -##--.-- +......| |......| |......| |......# |@....`| |@f..... -------- [Sharkeye the Evoker] St5 Dx12 Co17 In13 Wi15 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You don't know any spells right now. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: telepathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 280 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 85% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36998 Monster spawn increase reached its maximum at turn 108421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 204080 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: trainer of which there is only one (freq bonus 8) The monster species that spawned more often: lavender warp patch (freq bonus 3) The monster species that spawned more often: rolling eye (freq bonus 8) The monster species that spawned more often: funnel net spider (freq bonus 8) The monster species that spawned more often: quantum warp fungus (freq bonus 3) The monster species that spawned more often: colluded fungus (freq bonus 12) The monster species that spawned more often: blank mold (freq bonus 8) The monster species that spawned more often: giant jelly bee (freq bonus 12) The monster species that spawned more often: multi-hued hound (freq bonus 6) The monster species that spawned more often: ogre zombie (freq bonus 12) The monster species that spawned more often: glib vortex (freq bonus 6) The monster species that spawned more often: tomb clan (freq bonus 16) The monster species that spawned more often: Roswitha (freq bonus 6) The monster species that spawned more often: Policeman Kriminologist (freq bonus 8) The monster species that spawned more often: ruby dragon (freq bonus 5) The monster species that spawned more often: anachronist (freq bonus 4) The monster species that spawned more often: Deep Thought (freq bonus 40) The monster species that spawned more often: blue mold (freq bonus 8) The monster species that spawned more often: tortoise (freq bonus 3) The monster species that spawned more often: agony worm (freq bonus 6) The monster species that never randomly spawned: xan The monster species that never randomly spawned: Lexi The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: radiant warp patch The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: Roy The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: Sigurd The monster species that never randomly spawned: sniper lich The monster class that more likely to generate with musable stuff: nemese The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 164) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 29) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 29) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 393) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 10) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 14) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 4) Next attribute increase check would have come at turn 2332 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having a sight bonus (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (505) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of healing (SWEETHEART BUNDLE) scroll of mana (DDOS ATTACK) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (MORKE GRUVER) scroll of cure (POWER PERFORATO AS BARET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...