sharkeye, lawful male randomized Wizard ----- ..f.| |@..| |.:.| .... |..Z| ---.- [Sharkeye the Evoker] St8 Dx14 Co11 In14 Wi6 Ch7 WizRanMalLaw Dlvl:1 $500 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: flying You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 40 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: mace (turn 187) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48395 Monster spawn increase reached its maximum at turn 64066 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2512405 The monster class that cannot be genocided was ogre The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: giant black rat (freq bonus 5) The monster species that spawned more often: vanishing point (freq bonus 28) The monster species that spawned more often: venomeon (freq bonus 30) The monster species that spawned more often: green gatekeeper (freq bonus 6) The monster species that spawned more often: icy flame (freq bonus 10) The monster species that spawned more often: charmander (freq bonus 12) The monster species that spawned more often: gnomish gunman (freq bonus 12) The monster species that spawned more often: hulking automaton (freq bonus 18) The monster species that spawned more often: snakeman hunter (freq bonus 10) The monster species that spawned more often: violet worm (freq bonus 11) The monster species that spawned more often: dark troll (freq bonus 13) The monster species that spawned more often: emperor onsen penguin (freq bonus 12) The monster species that spawned more often: athena blocker (freq bonus 22) The monster species that spawned more often: obnoxious naiad (freq bonus 14) The monster species that spawned more often: soft boiled eggman (freq bonus 18) The monster species that spawned more often: car-driving superthief (freq bonus 14) The monster species that spawned more often: grunthack horror (freq bonus 5) The monster species that spawned more often: minocentaur (freq bonus 14) The monster species that spawned more often: nord (freq bonus 10) The monster species that spawned more often: ettin mummy (freq bonus 12) The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: giant The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: Alex The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: duergar lord The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 32) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 14) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 68) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 47) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 11) Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having flying (0) You were prevented from having phasing (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (45) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (EDO MATIESTO) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (VITIO SUS) scroll of cure (VOMIT TO MELT ENEMY) Potions potion of fruit juice (blueberry) potion of booze (slimy) potion of oil (bright) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...