sharkeye, lawful male randomized Wizard -----+- |...... |...F.| |.....| |.$.f.| |..@..| ------- [Sharkeye the Evoker] St10 Dx5 Co10 In8 Wi3 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could nothave this property extrinsically: glib combat You could not have this property intrinsically: the Force Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 98% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: divination spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21396 Monster spawn increase reached its maximum at turn 41003 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1637990 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: ogre on crack (freq bonus 9) The monster species that spawned more often: whispering spirit (freq bonus 9) The monster species that spawned more often: Detective Kchief (freq bonus 20) The monster species that spawned more often: evasive atomic soldier (freq bonus 16) The monster species that spawned more often: dream growth (freq bonus 16) The monster species that spawned more often: radiant patch (freq bonus 16) The monster species that spawned more often: supernova leftovers (freq bonus 28) The monster species that spawned more often: mind force patch (freq bonus 28) The monster species that spawned more often: paper golem (freq bonus 22) The monster species that spawned more often: haughty-looking elf (freq bonus 7) The monster species that spawned more often: concrete unicorn (freq bonus 10) The monster species that spawned more often: cat (freq bonus 7) The monster species that spawned more often: elder air elemental (freq bonus 10) The monster species that spawned more often: armed panther (freq bonus 12) The monster species that spawned more often: fat bully (freq bonus 8) The monster species that spawned more often: humongous giant (freq bonus 9) The monster species that spawned more often: Parry Hotter (freq bonus 20) The monster species that spawned more often: nether ki-rin (freq bonus 12) The monster species that spawned more often: arch-titan (freq bonus 10) The monster species that spawned more often: javelin chucker (freq bonus 14) The monster species that never randomly spawned: monster The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: small healing permamimic The monster species that never randomly spawned: drearmy ant The monster species that never randomly spawned: pink parasite The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: draugrog The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 14) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 16) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 27) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having reflection (0) You were prevented from having glib combat (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1064) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (FNORD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...