sharkeye, lawful female ancient DQ Slime ---------------------------- |......................k...| +..........................| |...............@..........| |...............f..........| ----- ---------------------- [Sharkeye the Globule] St16 Dx16 Co12 In11 Wi13 Ch10 SliAncFemLaw+XFJ Dlvl:1 $0 HP3(3) Pw2(2) AC8 Exp1 T1 Latest messages Hello sharkeye, welcome to SlashEMExtended! You are a lawful female x-race segfaulter ironman ancient DQ Slime. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could nothave this property extrinsically: keen memory You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bow (turn 295) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61870 Monster spawn increase reached its maximum at turn 81023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 935450 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: magic fungus (freq bonus 6) The monster species that spawned more often: magedoom eye (freq bonus 2) The monster species that spawned more often: water archer (freq bonus 21) The monster species that spawned more often: horror mage (freq bonus 5) The monster species that spawned more often: grim ward turret (freq bonus 7) The monster species that spawned more often: creeping adamantite coins (freq bonus 4) The monster species that spawned more often: flying stone giant (freq bonus 3) The monster species that spawned more often: silver dragon (freq bonus 5) The monster species that spawned more often: nebulous ogre (freq bonus 5) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 6) The monster species that spawned more often: stone giant (freq bonus 4) The monster species that spawned more often: high dwarven lord (freq bonus 11) The monster species that spawned more often: Sound Impacts (freq bonus 5) The monster species that spawned more often: sharpshooter (freq bonus 3) The monster species that spawned more often: oak sage (freq bonus 8) The monster species that spawned more often: crater stalk (freq bonus 3) The monster species that spawned more often: deformed girl (freq bonus 12) The monster species that spawned more often: bloodthirsty soul (freq bonus 6) The monster species that spawned more often: cool guy (freq bonus 14) The monster species that spawned more often: baal subject mummy (freq bonus 8) The monster species that never randomly spawned: pink unicorn The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: river giant The monster species that never randomly spawned: blue giant The monster species that never randomly spawned: black death The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: mindcrafter The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (portlovchi chizilmasin) The RNG hath decreed that this item was never generated: protective gloves (ingliz tili qo'lqop) The RNG hath decreed that this item was never generated: cloak of aggravation (g'azablantiradigan plash) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: crystal helm (baliq piyola, freq bonus 40) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (sham, freq bonus 16) The RNG hath decreed that this item was generated more often: placeholder gloves (ispaniya qo'lqop, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (qo'pol qo'lqop, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (qor chizilmasin, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: geologik hal (geological, freq bonus 70) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: toshbo'ron qarshilik (rocky) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (yostig'i) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: droven arrow (teaneck o'q) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 14) Next attribute increase check would have come at turn 2218 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having manaleech (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) primal roar 1 O Prepared(0) Discoveries Scrolls scroll of davolash (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of sirli kuch (FRINDS ELF ATTACK) scroll of bosqich eshik (MANUALIRK GLEKNOW MIZK) scroll of yagona identifikatsiya (OTTO PALLINE DI GELATO) scroll of qattiqlashishi (GON GET YA) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye sharkeye the DQ Slime...