sharkeye, lawful male randomized Wizard ----#------ |.........| ------ ------ ------------- |.........|##|.{..| +K...| |...........| |..........,#|....|### |@...| |............ |.........|,#|.....,,# ..f..| |...........| ---------.-,#|....|#,# |....| |......{....| ##,#,,.`...|,,# ...{.| |...........- #,,,###------#,, --.--- -.---------.-###### ##,## #,# #,,# #,,,,,, ,,,,,,,,# #,,# #,-------### --------.- --------.- -----#--.--------.-- #,|......,,#,|........| |........| |..................| #,|...>.|#,,,.........| |.<......| |..................| #`......|####|........| |........| |..................| ### #|.....| ---------- |........| |..................|##,# ------- ---------- |...........|.......,,,# --------------------#### [Sharkeye the Evoker] St9 Dx9 Co10 In15 Wi7 Ch6 WizRanMalLaw Dlvl:1 $10 HP18(18) Pw29(29) AC-1 Exp1 T201 FPo Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You kill the jackal! You see here a jackal corpse {300}. You hear the footsteps of a guard on patrol. The kitten eats a jackal corpse {300}. 7 gold pieces. You see here a cold trove corpse {0}. What do you want to eat? [hi or ?*,] Ulch - that protoplasm was tainted! You feel deathly sick. # Are you sure you want to pray? [yn] (n) You begin praying to Ptah. You finish your prayer. You feel that Ptah is displeased. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: teleport control You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 160 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 41 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33720 Monster spawn increase reached its maximum at turn 55575 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 431604 The monster class that cannot be genocided was grue The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: black dragon bat (freq bonus 12) The monster species that spawned more often: undead drunk (freq bonus 4) The monster species that spawned more often: mind flayer (freq bonus 5) The monster species that spawned more often: parrot (freq bonus 2) The monster species that spawned more often: young spirit (freq bonus 8) The monster species that spawned more often: land spider (freq bonus 4) The monster species that spawned more often: deceiving force fungus (freq bonus 6) The monster species that spawned more often: icon of sin (freq bonus 6) The monster species that spawned more often: goblin dart-thrower (freq bonus 4) The monster species that spawned more often: blue-red force patch (freq bonus 3) The monster species that spawned more often: greener frog (freq bonus 6) The monster species that spawned more often: Sarah's hugging boot (freq bonus 8) The monster species that spawned more often: null stalk (freq bonus 2) The monster species that spawned more often: animated torch (freq bonus 10) The monster species that spawned more often: funny lady (freq bonus 8) The monster species that spawned more often: petty chloroform piercer (freq bonus 6) The monster species that spawned more often: Detective Kommissioner (freq bonus 5) The monster species that spawned more often: red kite (freq bonus 20) The monster species that spawned more often: Birgit (freq bonus 2) The monster species that spawned more often: porcupine (freq bonus 3) The monster species that never randomly spawned: string-tanga prostitute The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: slime bomb The monster species that never randomly spawned: returned mage The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: raging orc The monster species that never randomly spawned: Meltem's combat boot The monster species that never randomly spawned: sandman The monster species that never randomly spawned: healing iron piercer The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 16) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 31) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 34) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 334 Strength training was 10 Dexterity training was 9 Wisdom training was -2 Constitution training was 7 You were sick from food poisoning (25) You were prevented from having see invisible (0) You were prevented from having teleport control (0) Your chance to block was 27% You leeched mana You had 1536 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah Ptah was angry with you (1) You could not have safely prayed (707) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 98% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rotating helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (SULKEMISAIKA) scroll of mana (ROT THIRTEEN EBG GUVEGRRA) scroll of phase door (YKEN PACK) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Spellbooks spellbook of light (fleecy-colored) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (2 of 160) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (4 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...