sharkeye, lawful male randomized Wizard ----------- ----------- |..........#........... |........).@..........| |...........f....# | -----------+------ [Sharkeye the Evoker] St10 Dx11 Co6 In7 Wi5 Ch3 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 83% Potion drop chance was reduced to 60% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: divination spells (turn 42) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89520 Monster spawn increase reached its maximum at turn 160700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 322000 The monster class that cannot be genocided was nemese The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Antonia (freq bonus 2) The monster species that spawned more often: maelstrom (freq bonus 14) The monster species that spawned more often: stout gelatinous cube (freq bonus 10) The monster species that spawned more often: pesky brain eater (freq bonus 2) The monster species that spawned more often: Marian (freq bonus 3) The monster species that spawned more often: Martin (freq bonus 8) The monster species that spawned more often: crapdog (freq bonus 12) The monster species that spawned more often: pit lord (freq bonus 3) The monster species that spawned more often: human zombie (freq bonus 6) The monster species that spawned more often: blue jelly (freq bonus 16) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 16) The monster species that spawned more often: land drake (freq bonus 3) The monster species that spawned more often: chimera lizard (freq bonus 3) The monster species that spawned more often: gas spore (freq bonus 8) The monster species that spawned more often: giant tree ant (freq bonus 5) The monster species that spawned more often: nezeramon fighter (freq bonus 5) The monster species that spawned more often: cerulean force patch (freq bonus 4) The monster species that spawned more often: hidden lizard (freq bonus 3) The monster species that spawned more often: grey orc (freq bonus 4) The monster species that spawned more often: cloud of glory (freq bonus 4) The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: centaur prince The monster species that never randomly spawned: Happosai The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: hidden potato The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: orange stalk The monster species that never randomly spawned: celestial clarion The monster species that never randomly spawned: shaped warp patch The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 17) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 17) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 15) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 30) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 6) Next attribute increase check would have come at turn 283 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having curse resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 36% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (narrow helmet) * skullcap (orange visored helmet) * flack helmet (metal disk) * crystal helm (translucent helmet) * mining helm (round helmet) * field helm (spired helmet) * helm of safeguard (spinning helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (light gloves) * commander gloves (steel gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (fin boots) * boots of safeguard (jungle boots) Scrolls scroll of teleportation (EVIL STUNT IS MORE POWER) scroll of healing (SORRY NISI) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (CUR NOS OPPUGNARE VIS) scroll of cure (EY REFLECT EFF INT) Potions potion of healing (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (0 of 160) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...