sharkeye, lawful male randomized Wizard -------- |......| |.f..... |.@....| ........ -------- [Sharkeye the Evoker] St4 Dx13 Co16 In11 Wi7 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could nothave this property extrinsically: wallwalking You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 518 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 30% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 91) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5911 Monster spawn increase reached its maximum at turn 47881 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1418508 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: vampire (freq bonus 12) The monster species that spawned more often: actual phase spider (freq bonus 14) The monster species that spawned more often: dementor troll (freq bonus 15) The monster species that spawned more often: alothere (freq bonus 28) The monster species that spawned more often: blood wing (freq bonus 17) The monster species that spawned more often: musician (freq bonus 28) The monster species that spawned more often: tree naga hatchling (freq bonus 13) The monster species that spawned more often: Bundle Tree (freq bonus 13) The monster species that spawned more often: giant stone crusher (freq bonus 13) The monster species that spawned more often: thunder hammer (freq bonus 26) The monster species that spawned more often: wind patch (freq bonus 16) The monster species that spawned more often: emperor permamimic (freq bonus 28) The monster species that spawned more often: baby water dragon (freq bonus 56) The monster species that spawned more often: four-tentacle hententmon (freq bonus 64) The monster species that spawned more often: yellow icky thing (freq bonus 28) The monster species that spawned more often: colorless warp patch (freq bonus 14) The monster species that spawned more often: wereghost (freq bonus 13) The monster species that spawned more often: feral rat (freq bonus 84) The monster species that spawned more often: void force patch (freq bonus 14) The monster species that spawned more often: hairy warp patch (freq bonus 17) The monster species that spawned more often: master nalfeshnee (freq bonus 28) The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: onsen penguin The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: pale worm The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: lotus naga The monster species that never randomly spawned: ambush thief The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 63) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 2) Next attribute increase check would have come at turn 2570 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of stinking cloud (IL NEMICO E STATO VENDUTO) scroll of healing (PUTO FER LO) scroll of mana (CHE NON SONO IO) scroll of phase door (DAEDELDIDAET) scroll of standard id (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of cure (WIDE ARM ENEMYAND IT CANNT ESCAPE) Spellbooks spellbook of flame sphere (underworld) spellbook of fireball (charcoal) spellbook of detect monsters (vermilion) Potions potion of oil (St.John's Wort) Rings ring of stealth (kryptonite) Wands wand of fire (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...