sharkeye, lawful male randomized Wizard ------ ....| |....| |....| .....| |.@f.. ------ [Sharkeye the Evoker] St9 Dx10 Co9 In17 Wi7 Ch10 WizRanMalLaw Dlvl:1 $1 HP18(18) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: telepathy You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Musable item generation frequency was reduced by 39% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: polymorphing (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10963 Monster spawn increase reached its maximum at turn 43530 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 915192 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: master yeek (freq bonus 6) The monster species that spawned more often: topaz force patch (freq bonus 10) The monster species that spawned more often: radioactive jelly (freq bonus 4) The monster species that spawned more often: serious bug (freq bonus 5) The monster species that spawned more often: Elvenking (freq bonus 5) The monster species that spawned more often: antimagic warp fungus (freq bonus 12) The monster species that spawned more often: Mina Harker (freq bonus 4) The monster species that spawned more often: charger (freq bonus 3) The monster species that spawned more often: disenchanter eye (freq bonus 6) The monster species that spawned more often: sepia spore (freq bonus 8) The monster species that spawned more often: cold vortex (freq bonus 4) The monster species that spawned more often: phaser mold (freq bonus 5) The monster species that spawned more often: xof (freq bonus 12) The monster species that spawned more often: dehnah sephirah (freq bonus 4) The monster species that spawned more often: queen bee (freq bonus 7) The monster species that spawned more often: hulk (freq bonus 8) The monster species that spawned more often: gnome petrograph (freq bonus 40) The monster species that spawned more often: devteam horror (freq bonus 6) The monster species that spawned more often: fetid defiler (freq bonus 3) The monster species that spawned more often: mermaid (freq bonus 3) The monster species that never randomly spawned: horse The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: red shyguy The monster species that never randomly spawned: trainer of which there is only one The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: platypus The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: barrowgrim soldier The monster species that never randomly spawned: autobomb The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 20) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 4) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having telepathy (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (LAM EQUENUS) scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) Wands wand of magic missile (lead) wand of striking (acyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...