sharkeye, lawful male randomized Wizard ------ |....-- |..k..| |.....| |....%| +f....| |@..[.| ------- [Sharkeye the Evoker] St9 Dx9 Co14 In18 Wi9 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins You could not have this property at all: corrosivity You could nothave this property extrinsically: fire resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 91% Wand drop chance was reduced to 98% Potion drop chance was reduced to 77% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26976 Monster spawn increase reached its maximum at turn 51875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14586246 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: flying fish (freq bonus 8) The monster species that spawned more often: raving ogre (freq bonus 9) The monster species that spawned more often: Moby Digger (freq bonus 44) The monster species that spawned more often: black eye (freq bonus 22) The monster species that spawned more often: undefined ufo part (freq bonus 10) The monster species that spawned more often: albino spore (freq bonus 11) The monster species that spawned more often: novice warrior (freq bonus 15) The monster species that spawned more often: sue stalk (freq bonus 9) The monster species that spawned more often: analgesic fungus (freq bonus 9) The monster species that spawned more often: zombie nymph (freq bonus 22) The monster species that spawned more often: normal pete (freq bonus 10) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 11) The monster species that spawned more often: venom colony (freq bonus 10) The monster species that spawned more often: water phalanx (freq bonus 36) The monster species that spawned more often: army ant (freq bonus 11) The monster species that spawned more often: lilac warp fungus (freq bonus 12) The monster species that spawned more often: white beetle (freq bonus 9) The monster species that spawned more often: reddish stalk (freq bonus 44) The monster species that spawned more often: taker fungus (freq bonus 9) The monster species that spawned more often: skeletal spider (freq bonus 22) The monster species that spawned more often: high fungus (freq bonus 20) The monster species that never randomly spawned: chevalier The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: noxious warp fungus The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: white patch The monster species that never randomly spawned: water dragon The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 30) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 24) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 7) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having corrosivity (0) You leeched mana You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (400) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (LAD OS GA TIL CITADELLET) scroll of mana (APOKRAR DONENIGHT) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (GNAY GNIY) scroll of cure (UTOR COMPERIO) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Expert) (0 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...