sharkeye, lawful male randomized Wizard -------- ......| |......| |......| |@fd...| |......| ----- -- [Sharkeye the Evoker] St10 Dx11 Co16 In16 Wi9 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 53% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 70% Monster death drops spawned with only 84% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8508 Monster spawn increase reached its maximum at turn 67168 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 821332 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: ill growth (freq bonus 7) The monster species that spawned more often: yellow starlit sky (freq bonus 16) The monster species that spawned more often: roman warlord (freq bonus 8) The monster species that spawned more often: petty pink icky thing (freq bonus 10) The monster species that spawned more often: fire grue (freq bonus 40) The monster species that spawned more often: mage eater (freq bonus 5) The monster species that spawned more often: noisy vortex (freq bonus 10) The monster species that spawned more often: sulfur spore (freq bonus 4) The monster species that spawned more often: flint lich (freq bonus 9) The monster species that spawned more often: airplane (freq bonus 6) The monster species that spawned more often: spiny (freq bonus 3) The monster species that spawned more often: Arsenal (freq bonus 6) The monster species that spawned more often: wood elf enchanter (freq bonus 5) The monster species that spawned more often: Ina (freq bonus 12) The monster species that spawned more often: Uniform Kommissioner (freq bonus 8) The monster species that spawned more often: scarab beetle (freq bonus 12) The monster species that spawned more often: stone elemental (freq bonus 6) The monster species that spawned more often: kobold archer (freq bonus 14) The monster species that spawned more often: epidote force fungus (freq bonus 8) The monster species that spawned more often: vanishing point (freq bonus 3) The monster species that never randomly spawned: houndoom The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: orc infantry The monster species that never randomly spawned: Lich, the Fiend of Earth The monster species that never randomly spawned: rebel ogre The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: train The monster species that never randomly spawned: tattered lurker The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 38) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 19) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 180) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 10) Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...