sharkeye, lawful male randomized Wizard ------ ...%| |$.... |....| |....+ |.@..| --f- - [Sharkeye the Evoker] St7 Dx11 Co13 In12 Wi9 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26085 Monster spawn increase reached its maximum at turn 48123 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1036152 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vampire (freq bonus 2) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: claustrophobia vortex (freq bonus 10) The monster species that spawned more often: corpse spitter (freq bonus 5) The monster species that spawned more often: two-headed snake (freq bonus 36) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: eldritch force patch (freq bonus 6) The monster species that spawned more often: real nexus hound (freq bonus 10) The monster species that spawned more often: lethe stalk (freq bonus 4) The monster species that spawned more often: drone stalk (freq bonus 28) The monster species that spawned more often: takeaway turret (freq bonus 4) The monster species that spawned more often: red fungus (freq bonus 6) The monster species that spawned more often: artist (freq bonus 8) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 6) The monster species that spawned more often: golden mold (freq bonus 12) The monster species that spawned more often: special force patch (freq bonus 3) The monster species that spawned more often: legendary hobbit rogue (freq bonus 10) The monster species that spawned more often: wimp-imp (freq bonus 5) The monster species that spawned more often: keter sephirah (freq bonus 4) The monster species that spawned more often: quarter-ogre (freq bonus 3) The monster species that spawned more often: brown force fungus (freq bonus 8) The monster species that spawned more often: sneaker (freq bonus 6) The monster species that never randomly spawned: Transformator The monster species that never randomly spawned: burning archer The monster species that never randomly spawned: tickle eel The monster species that never randomly spawned: Laura's cuddly sneaker The monster species that never randomly spawned: sparkling growth The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: gore force patch The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (433) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Expert) (0 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...