sharkeye, lawful male randomized Wizard --.-.---- |.......| |.......| |.......| |.f.....| |@....°.| |.......| --------- [Sharkeye the Evoker] St6 Dx17 Co14 In18 Wi6 Ch4 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Potion drop chance was reduced to 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11150 Monster spawn increase reached its maximum at turn 37769 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543564 The monster class that cannot be genocided was lich The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: ninja girl (freq bonus 8) The monster species that spawned more often: great lich (freq bonus 7) The monster species that spawned more often: battering giant (freq bonus 4) The monster species that spawned more often: Walduin (freq bonus 3) The monster species that spawned more often: death spectre (freq bonus 4) The monster species that spawned more often: radiation eye (freq bonus 2) The monster species that spawned more often: group gremlin (freq bonus 12) The monster species that spawned more often: Isabel (freq bonus 3) The monster species that spawned more often: hawk (freq bonus 2) The monster species that spawned more often: chemistry teacher (freq bonus 2) The monster species that spawned more often: ant lieutenant (freq bonus 10) The monster species that spawned more often: reproducing imp (freq bonus 2) The monster species that spawned more often: stygian rage (freq bonus 2) The monster species that spawned more often: jitterbug (freq bonus 12) The monster species that spawned more often: rat snake (freq bonus 5) The monster species that spawned more often: greater draconic quylthulg (freq bonus 6) The monster species that spawned more often: acidic Olog-hai (freq bonus 3) The monster species that spawned more often: blue-red patch (freq bonus 3) The monster species that spawned more often: golden warp fungus (freq bonus 3) The monster species that spawned more often: pikachu (freq bonus 6) The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: iceman The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: water cattle The monster species that never randomly spawned: ice mimic The monster species that never randomly spawned: evasive cuntgun trooper The monster species that never randomly spawned: umbra growth The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 77) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 18) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 78) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...