sharkeye, lawful male randomized Wizard ---------- |.......f. |o.....@.| |........# |........| ------+--- [Sharkeye the Evoker] St11 Dx14 Co15 In16 Wi9 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 133 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 71% Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40830 Monster spawn increase reached its maximum at turn 89430 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 89190 The monster class that cannot be genocided was snake The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: red putty (freq bonus 4) The monster species that spawned more often: big potion trove (freq bonus 12) The monster species that spawned more often: irresistible fungus (freq bonus 2) The monster species that spawned more often: manga lady (freq bonus 3) The monster species that spawned more often: wood elf tracker (freq bonus 6) The monster species that spawned more often: boss bass (freq bonus 3) The monster species that spawned more often: sulfur spore (freq bonus 6) The monster species that spawned more often: white centipede (freq bonus 4) The monster species that spawned more often: shimmering stalk (freq bonus 4) The monster species that spawned more often: special caster lich (freq bonus 4) The monster species that spawned more often: numb fly (freq bonus 5) The monster species that spawned more often: inferno sentry (freq bonus 8) The monster species that spawned more often: acid turret (freq bonus 3) The monster species that spawned more often: lilac growth (freq bonus 6) The monster species that spawned more often: storm atronach (freq bonus 2) The monster species that spawned more often: cheater (freq bonus 2) The monster species that spawned more often: wheelchair girl (freq bonus 3) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 3) The monster species that spawned more often: Pinocchio (freq bonus 5) The monster species that spawned more often: giant swamp dragonfly (freq bonus 2) The monster species that never randomly spawned: red patch The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: baby silver dragon The monster species that never randomly spawned: vines The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: Master Archon The monster species that never randomly spawned: horror mage The monster species that never randomly spawned: door mimic The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 21) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 12) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 9) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 33) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 9) Next attribute increase check would have come at turn 2138 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (266) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...