sharkeye, lawful male randomized Wizard ----+--- |......| |......+ |......| |...f... |..@..{| --|----- [Sharkeye the Evoker] St3 Dx9 Co9 In10 Wi7 Ch3 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 84% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92959 Monster spawn increase reached its maximum at turn 135959 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 489300 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: gore bearer (freq bonus 12) The monster species that spawned more often: crude orc (freq bonus 3) The monster species that spawned more often: nautilus steward (freq bonus 12) The monster species that spawned more often: valkyrie (freq bonus 6) The monster species that spawned more often: colluded colony (freq bonus 3) The monster species that spawned more often: Antonia (freq bonus 2) The monster species that spawned more often: death quasit (freq bonus 4) The monster species that spawned more often: colorless force fungus (freq bonus 6) The monster species that spawned more often: hairy force patch (freq bonus 4) The monster species that spawned more often: tree fungus (freq bonus 8) The monster species that spawned more often: Silvana (freq bonus 10) The monster species that spawned more often: silly nymph (freq bonus 24) The monster species that spawned more often: octarine stalk (freq bonus 6) The monster species that spawned more often: crimson mold (freq bonus 5) The monster species that spawned more often: Marianne (freq bonus 4) The monster species that spawned more often: grating blob (freq bonus 3) The monster species that spawned more often: giant red scorpion (freq bonus 3) The monster species that spawned more often: foxhound agent (freq bonus 10) The monster species that spawned more often: Mordor orc (freq bonus 12) The monster species that spawned more often: headless ghost (freq bonus 2) The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: wrinkled fungus The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: clay mold The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: sexy hexy The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 521) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 17) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 2) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 21) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 10) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...