sharkeye, lawful male randomized Wizard -#--------.-- |...........| |............ |.......f...| |..$...@.`... ------------- [Sharkeye the Evoker] St4 Dx16 Co12 In17 Wi10 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33900 Monster spawn increase reached its maximum at turn 42025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 69972 The monster class that cannot be genocided was ogre The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: tengu (freq bonus 9) The monster species that spawned more often: giant wasp (freq bonus 5) The monster species that spawned more often: covetous war orc (freq bonus 8) The monster species that spawned more often: young woman (freq bonus 24) The monster species that spawned more often: chest permamimic (freq bonus 7) The monster species that spawned more often: nautilus coxswain (freq bonus 4) The monster species that spawned more often: bronze colossus (freq bonus 5) The monster species that spawned more often: fumbling monster (freq bonus 6) The monster species that spawned more often: tear fungus (freq bonus 12) The monster species that spawned more often: reaper mold (freq bonus 10) The monster species that spawned more often: giant driver ant (freq bonus 14) The monster species that spawned more often: smart spider (freq bonus 8) The monster species that spawned more often: mumbling cloud (freq bonus 3) The monster species that spawned more often: translucent colony (freq bonus 14) The monster species that spawned more often: slime warp patch (freq bonus 7) The monster species that spawned more often: electro lich (freq bonus 16) The monster species that spawned more often: water-using dragon (freq bonus 12) The monster species that spawned more often: fright (freq bonus 6) The monster species that spawned more often: purple mushroom (freq bonus 8) The monster species that spawned more often: Femen warlord (freq bonus 16) The monster species that never randomly spawned: gnosis sephirah The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: lavender patch The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: totally bad growth The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: hardload turret The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 20) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 26) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 5) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 10) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 3) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 29% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (0 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...