sharkeye, lawful male randomized Wizard ----- |..¯- |...| |...- |..`| |f..| |@... ----- [Sharkeye the Evoker] St6 Dx6 Co10 In8 Wi4 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 21 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 64% Potion drop chance was reduced to 58% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28968 Monster spawn increase reached its maximum at turn 70870 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1735095 The monster class that cannot be genocided was lich The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: slug (freq bonus 12) The monster species that spawned more often: functioning babelfish (freq bonus 14) The monster species that spawned more often: shining smasher (freq bonus 5) The monster species that spawned more often: K'uei (freq bonus 16) The monster species that spawned more often: acid vortex (freq bonus 4) The monster species that spawned more often: Jens (freq bonus 4) The monster species that spawned more often: false accretion (freq bonus 5) The monster species that spawned more often: bar-lgura (freq bonus 6) The monster species that spawned more often: raging orc (freq bonus 16) The monster species that spawned more often: gypsy (freq bonus 6) The monster species that spawned more often: charred kogepan (freq bonus 5) The monster species that spawned more often: farting girl (freq bonus 14) The monster species that spawned more often: tank warrior (freq bonus 14) The monster species that spawned more often: voraciousness (freq bonus 8) The monster species that spawned more often: ego dung worm (freq bonus 12) The monster species that spawned more often: frigid mist (freq bonus 16) The monster species that spawned more often: slimy mold (freq bonus 11) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 42) The monster species that spawned more often: clear icky thing (freq bonus 8) The monster species that spawned more often: Alice (freq bonus 16) The monster species that never randomly spawned: adventurer quylthulg The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: lesser black reaver The monster species that never randomly spawned: living lecturn The monster species that never randomly spawned: Ky-Kiske The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: monkey The monster species that never randomly spawned: aurora The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 47) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 523) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 33) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 20) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 5) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 522 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1044) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...