sharkeye, lawful male randomized Wizard ---- --- |..| ---.-- --..-- |.`..--- .----- ---- -- |....--- --......| --- ---- --- ...|.-- ...---.- -.....--- |.......| ----.--------..-- |. |..... .....>.. |.---...| |...0@f-- |.|...[.........| |.- |....---- -...... --- --..-------.|....| --.......-----...| |.| .... |..-------..... -- |....`.....|-..-- |........| |.--- |.| -..- ....--...... ---.--..#.%---.-|---- --....---- |.----- |.| |..| -........- |...............----------..-- |.....| |.|---..----|.%......| |..........................-- |..--.---|.|........--........| --...............----------- ----|...||....|.|.............---- |.............%..--.-- ---.--.--------.%....%.......- ---..........)$......| |....| --..[%.%..---.......-- ---.........)......| ---..| |.....%...| ......| ---.......--.....- |..| --.........-- ......| |.......||..--..| ---- |...........| .|..-- ---.--------- ..| --.-----...-- ----- --- --- --- --..| ---- [Sharkeye the Thaumaturge] St8 Dx17 Co10 In19 Wi5 Ch6 WizRanMalLaw Min:7 $146 HP72(72) Pw65(114) AC-2 Exp7 T1588 Hun Latest messages It is not so easy to open this tin. You can't seem to think straight. You feel incredibly sick. You suddenly vomit! You can move again. You feel a bit steadier now. You stop opening the tin. What do you want to eat? [jIY or ?*] It is not so easy to open this tin. You feel less confused now. You stop opening the tin. What do you want to eat? [jIY or ?*] It is not so easy to open this tin. You succeed in opening the tin. It smells like incantifiers. Eat it? [yn] (n) You consume candied incantifier. You cannibal! You will regret this! # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 772 Scroll drop chance was reduced to 88% Potion drop chance was reduced to 55% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35978 Monster spawn increase reached its maximum at turn 93588 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1614844 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: praetor (freq bonus 5) The monster species that spawned more often: grey icky thing (freq bonus 4) The monster species that spawned more often: emperor onsen penguin (freq bonus 5) The monster species that spawned more often: dark elven mage (freq bonus 3) The monster species that spawned more often: chill (freq bonus 8) The monster species that spawned more often: trap-installing dragon (freq bonus 5) The monster species that spawned more often: amorphous spore (freq bonus 5) The monster species that spawned more often: undead scavenger (freq bonus 16) The monster species that spawned more often: volcanic cattle (freq bonus 4) The monster species that spawned more often: Helen (freq bonus 7) The monster species that spawned more often: file read error (freq bonus 4) The monster species that spawned more often: fire devil (freq bonus 16) The monster species that spawned more often: giant white jellyfish (freq bonus 6) The monster species that spawned more often: green mushroom patch (freq bonus 5) The monster species that spawned more often: gorgimaera (freq bonus 8) The monster species that spawned more often: hehehe-he guy (freq bonus 9) The monster species that spawned more often: werepenetrator (freq bonus 6) The monster species that spawned more often: mirror spore (freq bonus 6) The monster species that spawned more often: concealed huge ogre (freq bonus 4) The monster species that spawned more often: super marion (freq bonus 7) The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: azure draconian The monster species that never randomly spawned: gray sniper The monster species that never randomly spawned: Nadja's erotic lady shoe The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 34) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 91) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 19) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 12) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 11) Next attribute increase check would have come at turn 2508 Strength training was 0 Dexterity training was 11 Wisdom training was -1 Constitution training was 9 You were punished You leeched mana You had 367 points of nutrition remaining You were stealthy You aggravated monsters You had reflection You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (0) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 585% b - charm monster 4 enchant 0% 305% c - acid stream 4 matter 0% 395% d - resist sleep 1 protect 0% 87% e - wizard lock 2 matter 0% 87% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) draw energy 5X Prepared(0) power surge 3X Prepared(0) sigil of control 1X Prepared(0) disarm 1 O Prepared(0) Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 147 times You killed 87 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (4 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Master) (163 of 540) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (1 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (37 of 160) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (89 of 160) Goodbye sharkeye the Wizard...