sharkeye, lawful male randomized Wizard --------------- |.............| |.....@.......| |....f........| --+------------ [Sharkeye the Evoker] St4 Dx9 Co10 In16 Wi4 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # You don't have anything to drink. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Potion drop chance was reduced to 90% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14932 Monster spawn increase reached its maximum at turn 42933 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 425488 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 8) The monster species that spawned more often: foretosu (freq bonus 6) The monster species that spawned more often: Scratching Maria (freq bonus 8) The monster species that spawned more often: golden spore (freq bonus 9) The monster species that spawned more often: baby emerald dragon (freq bonus 6) The monster species that spawned more often: leading mosquito (freq bonus 20) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 5) The monster species that spawned more often: false warp patch (freq bonus 4) The monster species that spawned more often: evil orange (freq bonus 22) The monster species that spawned more often: control nurse (freq bonus 14) The monster species that spawned more often: fire ant (freq bonus 10) The monster species that spawned more often: novice paladin (freq bonus 4) The monster species that spawned more often: large weapon trove (freq bonus 6) The monster species that spawned more often: mutated rothe (freq bonus 14) The monster species that spawned more often: giant long-eared bat (freq bonus 4) The monster species that spawned more often: copper snake (freq bonus 5) The monster species that spawned more often: blue buffalo (freq bonus 12) The monster species that spawned more often: emperor mimic (freq bonus 24) The monster species that spawned more often: garo master (freq bonus 6) The monster species that spawned more often: orc infantry (freq bonus 12) The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: murderer The monster species that never randomly spawned: colorful mushroom The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: shard spore The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: very old sky dragon The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 31) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 18) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 12) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Next attribute increase check would have come at turn 2714 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...