sharkeye, lawful male randomized Wizard ------- |...@..- ...f..| |.....- -------# [Sharkeye the Evoker] St10 Dx9 Co13 In17 Wi5 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 43 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 96% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32430 Monster spawn increase reached its maximum at turn 62053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276522 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: hobbit gentleman (freq bonus 8) The monster species that spawned more often: super bottle (freq bonus 5) The monster species that spawned more often: decomposer (freq bonus 14) The monster species that spawned more often: ancient yellow dragon (freq bonus 10) The monster species that spawned more often: grim ward turret (freq bonus 8) The monster species that spawned more often: thorn fungus (freq bonus 2) The monster species that spawned more often: fire rat (freq bonus 8) The monster species that spawned more often: hulking automaton (freq bonus 5) The monster species that spawned more often: Gerrit (freq bonus 4) The monster species that spawned more often: dancing guy (freq bonus 4) The monster species that spawned more often: chaos master (freq bonus 12) The monster species that spawned more often: large frog (freq bonus 3) The monster species that spawned more often: coal miner (freq bonus 8) The monster species that spawned more often: athena giant (freq bonus 10) The monster species that spawned more often: deceiving patch (freq bonus 6) The monster species that spawned more often: high mushroom (freq bonus 6) The monster species that spawned more often: greedy prostitute (freq bonus 24) The monster species that spawned more often: dividing ochre jelly (freq bonus 6) The monster species that spawned more often: wooden growth (freq bonus 4) The monster species that spawned more often: satyr (freq bonus 4) The monster species that never randomly spawned: tsuchinoko The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: policeman The monster species that never randomly spawned: seaking The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: nazi panther tank The monster species that never randomly spawned: akkad The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 12) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 58) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 34) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 22) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (2256) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...