sharkeye, lawful male randomized Wizard ------------ |@.........| |{f.---- | |..d| |...- |.{.. ------ [Sharkeye the Evoker] St7 Dx8 Co11 In15 Wi7 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 316 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 16 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 88% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 94% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47489 Monster spawn increase reached its maximum at turn 93093 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 608493 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: giant gold ant (freq bonus 4) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: juggler (freq bonus 4) The monster species that spawned more often: Bull Gates (freq bonus 9) The monster species that spawned more often: mind mushroom (freq bonus 3) The monster species that spawned more often: gun lich (freq bonus 8) The monster species that spawned more often: decayed corpse (freq bonus 4) The monster species that spawned more often: zombie bee (freq bonus 6) The monster species that spawned more often: wereflyfish (freq bonus 8) The monster species that spawned more often: vampiric warp fungus (freq bonus 22) The monster species that spawned more often: gremlin curser (freq bonus 5) The monster species that spawned more often: fire lizard (freq bonus 4) The monster species that spawned more often: phantom (freq bonus 4) The monster species that spawned more often: shard fungus (freq bonus 12) The monster species that spawned more often: sepia mold (freq bonus 12) The monster species that spawned more often: brass dragon bat (freq bonus 24) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 3) The monster species that spawned more often: great acid monster (freq bonus 3) The monster species that spawned more often: minion (freq bonus 12) The monster species that spawned more often: Seraph (freq bonus 6) The monster species that never randomly spawned: healing mold The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: ogre mummy The monster species that never randomly spawned: small snake The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: Uniform Kop The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: fetid defiler The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 17) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 14) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 20) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 2) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 22) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 1) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 40% 300% c - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...