sharkeye, lawful male randomized Wizard ---------- |......@.| -......f.| |........| |...$..... ---------- [Sharkeye the Evoker] St5 Dx11 Co11 In20 Wi9 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34530 Monster spawn increase reached its maximum at turn 66550 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 284076 The monster class that cannot be genocided was light The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: ugly bitch (freq bonus 6) The monster species that spawned more often: crunchy force fungus (freq bonus 8) The monster species that spawned more often: thrusting turret (freq bonus 4) The monster species that spawned more often: great wyrm of law (freq bonus 12) The monster species that spawned more often: bumbler kobold (freq bonus 2) The monster species that spawned more often: disenchantment hound (freq bonus 3) The monster species that spawned more often: pale stalk (freq bonus 6) The monster species that spawned more often: petty creeping mithril coins (freq bonus 8) The monster species that spawned more often: freezer snake (freq bonus 6) The monster species that spawned more often: desert colony (freq bonus 12) The monster species that spawned more often: giant phase spider (freq bonus 6) The monster species that spawned more often: ecstasy worm (freq bonus 16) The monster species that spawned more often: stunwall (freq bonus 4) The monster species that spawned more often: refuge Uhlert (freq bonus 4) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 4) The monster species that spawned more often: centaur leader (freq bonus 15) The monster species that spawned more often: chillbug (freq bonus 8) The monster species that spawned more often: levitator (freq bonus 4) The monster species that spawned more often: gun chick (freq bonus 2) The monster species that spawned more often: clan outern (freq bonus 6) The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: psi light The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: disguised soldier ant The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: pellet warrior The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 21) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 9) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 71) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 24) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...