sharkeye, lawful male randomized Wizard ------------ |..........| |..........| |.....f....| |......@...| ---------- - [Sharkeye the Evoker] St7 Dx15 Co6 In17 Wi10 Ch4 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 70% Potion drop chance was reduced to 94% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10943 Monster spawn increase reached its maximum at turn 21983 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 577071 The monster class that cannot be genocided was worm The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: Cheesehead Simon (freq bonus 12) The monster species that spawned more often: moth (freq bonus 3) The monster species that spawned more often: white wolf (freq bonus 6) The monster species that spawned more often: ogre on crack (freq bonus 2) The monster species that spawned more often: tribute (freq bonus 2) The monster species that spawned more often: Miss Youngdragon (freq bonus 8) The monster species that spawned more often: sound turret (freq bonus 2) The monster species that spawned more often: bomb throwing cat (freq bonus 6) The monster species that spawned more often: reaper warp patch (freq bonus 3) The monster species that spawned more often: warg (freq bonus 8) The monster species that spawned more often: phaser spore (freq bonus 6) The monster species that spawned more often: ore couatl (freq bonus 6) The monster species that spawned more often: Emma's ankle boot (freq bonus 5) The monster species that spawned more often: dark laser (freq bonus 4) The monster species that spawned more often: criminal of the service (freq bonus 10) The monster species that spawned more often: crypt thing (freq bonus 3) The monster species that spawned more often: pink warp patch (freq bonus 6) The monster species that spawned more often: knight of the swan (freq bonus 2) The monster species that spawned more often: frogman chieftain (freq bonus 3) The monster species that spawned more often: Officer Lieutenant (freq bonus 16) The monster species that never randomly spawned: snuffed corpse-candle The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: acolyte mummy The monster class that always generated with extra speed: trove The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 56) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 12) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 27) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 76) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 25) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...