sharkeye, lawful male randomized Wizard ----- |..@| |.$.f |...| ....| |...| ----- [Sharkeye the Evoker] St7 Dx9 Co6 In14 Wi7 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 80 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20532 Monster spawn increase reached its maximum at turn 75552 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 68736 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: blink force fungus (freq bonus 4) The monster species that spawned more often: Maladjusted Leon (freq bonus 10) The monster species that spawned more often: forest giant (freq bonus 2) The monster species that spawned more often: Keystone Detective (freq bonus 3) The monster species that spawned more often: colombian potato (freq bonus 3) The monster species that spawned more often: hobbit (freq bonus 3) The monster species that spawned more often: enclave elite soldier (freq bonus 5) The monster species that spawned more often: Warder Katcher (freq bonus 10) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 7) The monster species that spawned more often: white mushroom (freq bonus 20) The monster species that spawned more often: white marketeer (freq bonus 8) The monster species that spawned more often: capuchin monkey (freq bonus 2) The monster species that spawned more often: blister warp patch (freq bonus 10) The monster species that spawned more often: pink force patch (freq bonus 2) The monster species that spawned more often: sulfur force fungus (freq bonus 12) The monster species that spawned more often: spectre fiend (freq bonus 3) The monster species that spawned more often: claw viper (freq bonus 8) The monster species that spawned more often: petty neurotoxin fly (freq bonus 6) The monster species that spawned more often: plague poppy (freq bonus 5) The monster species that spawned more often: bright white fungus (freq bonus 6) The monster species that never randomly spawned: rainbow cattle The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: red force patch The monster species that never randomly spawned: Greta The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: beedrill The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 23) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 8) Next attribute increase check would have come at turn 546 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...