sharkeye, lawful male randomized Wizard ---------------- |..............| |...@..........| |..f...........| |............... |.{..........X.| -------+--.----- [Sharkeye the Evoker] St15 Dx19 Co15 In16 Wi7 Ch12 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 77 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 87% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32103 Monster spawn increase reached its maximum at turn 81413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 656788 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: sulfur fungus (freq bonus 7) The monster species that spawned more often: poison ivy wall (freq bonus 78) The monster species that spawned more often: village fool (freq bonus 5) The monster species that spawned more often: berserk slayer (freq bonus 10) The monster species that spawned more often: black stalk (freq bonus 22) The monster species that spawned more often: dangerous shantak (freq bonus 5) The monster species that spawned more often: thematic fire elemental (freq bonus 6) The monster species that spawned more often: Don Finwe (freq bonus 5) The monster species that spawned more often: dark elven sorcerer (freq bonus 6) The monster species that spawned more often: maggot (freq bonus 6) The monster species that spawned more often: disenchanter spore (freq bonus 6) The monster species that spawned more often: alligator king (freq bonus 12) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 12) The monster species that spawned more often: young adult blue dragon (freq bonus 14) The monster species that spawned more often: red shyguy (freq bonus 12) The monster species that spawned more often: petty dwarven master thief (freq bonus 14) The monster species that spawned more often: gold bug (freq bonus 12) The monster species that spawned more often: Touda, the Shikigami (freq bonus 14) The monster species that spawned more often: silver naga (freq bonus 15) The monster species that spawned more often: Underwater Sabrina (freq bonus 12) The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: red frog The monster species that never randomly spawned: Koplich The monster species that never randomly spawned: apparition The monster species that never randomly spawned: Jutta flax The monster species that never randomly spawned: skaven The monster species that never randomly spawned: old sky dragon The monster species that never randomly spawned: shadow master The monster species that never randomly spawned: nexus chicken The monster species that never randomly spawned: maw fiend The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 20) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 3) Next attribute increase check would have come at turn 116 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...