sharkeye, lawful male randomized Wizard --------- +.....$.. |......!| |.......| |..@f%..+ --------- [Sharkeye the Evoker] St10 Dx12 Co8 In17 Wi9 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23999 Monster spawn increase reached its maximum at turn 40695 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1170000 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: dracolisk (freq bonus 10) The monster species that spawned more often: minion (freq bonus 6) The monster species that spawned more often: tribute master (freq bonus 5) The monster species that spawned more often: ogroblin (freq bonus 10) The monster species that spawned more often: info boy (freq bonus 6) The monster species that spawned more often: devilish potato (freq bonus 12) The monster species that spawned more often: otyugh (freq bonus 7) The monster species that spawned more often: grey wraith (freq bonus 7) The monster species that spawned more often: super demon (freq bonus 18) The monster species that spawned more often: rubber golem (freq bonus 36) The monster species that spawned more often: Purgatory Dude (freq bonus 12) The monster species that spawned more often: ultramarine force fungus (freq bonus 32) The monster species that spawned more often: petty giant tarantula (freq bonus 7) The monster species that spawned more often: bandersnatch (freq bonus 7) The monster species that spawned more often: dream turret (freq bonus 5) The monster species that spawned more often: pack gray wolf (freq bonus 7) The monster species that spawned more often: fiendish hobgoblin (freq bonus 10) The monster species that spawned more often: ranger chieftain (freq bonus 9) The monster species that spawned more often: porter tiger (freq bonus 12) The monster species that spawned more often: pink spore (freq bonus 6) The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: large ring trove The monster species that never randomly spawned: mind patch The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: discharger eye The monster species that never randomly spawned: Bull Gates The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 10) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 15) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 16) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 14) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 3) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (575) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...