sharkeye, lawful male randomized Wizard ------- |.....| |f..... |.....| |@..`.. -.----- [Sharkeye the Evoker] St6 Dx8 Co10 In14 Wi7 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56655 Monster spawn increase reached its maximum at turn 117168 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 222222 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: Maugneshnaagar (freq bonus 5) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 3) The monster species that spawned more often: red storm (freq bonus 6) The monster species that spawned more often: fire vampire (freq bonus 3) The monster species that spawned more often: sneaker (freq bonus 10) The monster species that spawned more often: thief (freq bonus 6) The monster species that spawned more often: dark dwarven priest (freq bonus 2) The monster species that spawned more often: lich warrior (freq bonus 12) The monster species that spawned more often: void stalk (freq bonus 3) The monster species that spawned more often: great wyrm of law (freq bonus 3) The monster species that spawned more often: crimson colony (freq bonus 8) The monster species that spawned more often: random horror (freq bonus 2) The monster species that spawned more often: cursed turret (freq bonus 2) The monster species that spawned more often: crude turret (freq bonus 7) The monster species that spawned more often: ufo (freq bonus 4) The monster species that spawned more often: aroma lady (freq bonus 4) The monster species that spawned more often: stoning sphere (freq bonus 3) The monster species that spawned more often: gorebelly (freq bonus 4) The monster species that spawned more often: chloroform smasher (freq bonus 6) The monster species that spawned more often: Xinivrae (freq bonus 8) The monster species that never randomly spawned: wild pig The monster species that never randomly spawned: great wyrm of balance The monster species that never randomly spawned: brookman The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: green dragon The monster species that never randomly spawned: siena colony The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: fighter lich The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 28) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 16) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 19) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 52) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 16) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 94) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your chance to block was 29% You leeched mana You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (0 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (0 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...