sharkeye, lawful male randomized Wizard ----- | ..f| .. #@. #....| ...| #..$.| -+--- -- - [Sharkeye the Evoker] St5 Dx8 Co10 In19 Wi8 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28054 Monster spawn increase reached its maximum at turn 64654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1868220 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: thunder hammer (freq bonus 24) The monster species that spawned more often: targetting turret (freq bonus 3) The monster species that spawned more often: Yannick (freq bonus 6) The monster species that spawned more often: Anja (freq bonus 8) The monster species that spawned more often: hidden rutterkin (freq bonus 2) The monster species that spawned more often: floodwave (freq bonus 4) The monster species that spawned more often: four-headed hydra (freq bonus 4) The monster species that spawned more often: topaz mold (freq bonus 4) The monster species that spawned more often: sunflower (freq bonus 14) The monster species that spawned more often: General Zaroff (freq bonus 2) The monster species that spawned more often: purple force fungus (freq bonus 14) The monster species that spawned more often: haunted ghost (freq bonus 4) The monster species that spawned more often: deep sea drowning fish (freq bonus 6) The monster species that spawned more often: glowing force patch (freq bonus 4) The monster species that spawned more often: giant phase spider (freq bonus 12) The monster species that spawned more often: speedy mountain nymph (freq bonus 3) The monster species that spawned more often: Nazgul (freq bonus 2) The monster species that spawned more often: missile turret (freq bonus 6) The monster species that spawned more often: doom marine (freq bonus 8) The monster species that spawned more often: world-ending terror (freq bonus 6) The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: black spider The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: grinder The monster species that never randomly spawned: copper draconian The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: drow warrior The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 42) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 22) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 35) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 28) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 12) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 3) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (0 of 160) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...