sharkeye, lawful male randomized Wizard ----- |..f| |.@.| -.@.. |...| ---#- [Sharkeye the Evoker] St6 Dx11 Co10 In17 Wi6 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 79% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9690 Monster spawn increase reached its maximum at turn 40743 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 402305 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: gold dragon bat (freq bonus 5) The monster species that spawned more often: electrode (freq bonus 11) The monster species that spawned more often: prostitute (freq bonus 4) The monster species that spawned more often: null force fungus (freq bonus 7) The monster species that spawned more often: flying rust monster (freq bonus 4) The monster species that spawned more often: wide-eyed tourist (freq bonus 10) The monster species that spawned more often: agate mold (freq bonus 4) The monster species that spawned more often: gnoll crack-junkie (freq bonus 6) The monster species that spawned more often: gyarados (freq bonus 8) The monster species that spawned more often: Master Archon (freq bonus 4) The monster species that spawned more often: sepia stalk (freq bonus 16) The monster species that spawned more often: nondescript warp fungus (freq bonus 3) The monster species that spawned more often: ewok (freq bonus 20) The monster species that spawned more often: bad patch (freq bonus 10) The monster species that spawned more often: petty big black unicorn (freq bonus 8) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 18) The monster species that spawned more often: pink warp fungus (freq bonus 6) The monster species that spawned more often: iguana (freq bonus 3) The monster species that spawned more often: giant spellbook trove (freq bonus 12) The monster species that spawned more often: yellow light (freq bonus 4) The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: ogre captain The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: pale colony The monster species that never randomly spawned: dumb man The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: blood vortex The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 36) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 27) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 61) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 2) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (596) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (0 of 160) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...