sharkeye, lawful male randomized Wizard ------- +...`f| |....@| |.....| |.....| ----+-- [Sharkeye the Evoker] St10 Dx13 Co13 In15 Wi7 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (3x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34957 Monster spawn increase reached its maximum at turn 76954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 686734 The monster class that cannot be genocided was rodent The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: Gill Bates (freq bonus 5) The monster species that spawned more often: storm demon (freq bonus 4) The monster species that spawned more often: telepathic eye (freq bonus 3) The monster species that spawned more often: giant squid (freq bonus 4) The monster species that spawned more often: red jelly (freq bonus 6) The monster species that spawned more often: flying parrot (freq bonus 6) The monster species that spawned more often: undead rocker (freq bonus 16) The monster species that spawned more often: brown ooze (freq bonus 3) The monster species that spawned more often: tree mewlip (freq bonus 6) The monster species that spawned more often: Maugneshnaagar (freq bonus 8) The monster species that spawned more often: xaren (freq bonus 5) The monster species that spawned more often: arena rubber (freq bonus 4) The monster species that spawned more often: copper naga hatchling (freq bonus 10) The monster species that spawned more often: Glasya (freq bonus 4) The monster species that spawned more often: upper spinner (freq bonus 7) The monster species that spawned more often: oriental vampire (freq bonus 6) The monster species that spawned more often: gray beetle (freq bonus 4) The monster species that spawned more often: rotated shaman (freq bonus 4) The monster species that spawned more often: exploding jackal (freq bonus 36) The monster species that spawned more often: baby gray dragon (freq bonus 2) The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: powervoid turret The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: chaos warrior The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: Marius The monster species that never randomly spawned: karmic force patch The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: mysterious 2 The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 5) Next attribute increase check would have come at turn 1750 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...