sharkeye, lawful male randomized Wizard --- .| -.| |.+ | ----f| |.....@| --+----- [Sharkeye the Evoker] St10 Dx20 Co18 In19 Wi14 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76075 Monster spawn increase reached its maximum at turn 88059 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 132004 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: torchbearer (freq bonus 10) The monster species that spawned more often: Judge Fire (freq bonus 6) The monster species that spawned more often: spectral anaconda (freq bonus 10) The monster species that spawned more often: lesser permamimic (freq bonus 6) The monster species that spawned more often: multi-hued colony (freq bonus 5) The monster species that spawned more often: lava stalk (freq bonus 10) The monster species that spawned more often: Teresa (freq bonus 4) The monster species that spawned more often: giant white mouse (freq bonus 10) The monster species that spawned more often: translucent force patch (freq bonus 9) The monster species that spawned more often: Gazer Akai (freq bonus 4) The monster species that spawned more often: wind growth (freq bonus 5) The monster species that spawned more often: orange beetle (freq bonus 12) The monster species that spawned more often: tiger cub (freq bonus 7) The monster species that spawned more often: Sueschen's combat boot (freq bonus 4) The monster species that spawned more often: holy slayer (freq bonus 4) The monster species that spawned more often: flying skeleton fish (freq bonus 6) The monster species that spawned more often: lava warp fungus (freq bonus 16) The monster species that spawned more often: half-dragon zombie (freq bonus 3) The monster species that spawned more often: rambling gambler (freq bonus 10) The monster species that spawned more often: rebel giant (freq bonus 5) The monster species that never randomly spawned: green slime The monster species that never randomly spawned: soul killer shaman The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: gorcrow The monster species that never randomly spawned: sucker stalk The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: real venom monster The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 21) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 13) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 18) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 81) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...