sharkeye, lawful male randomized Wizard ------ |....| |....| +.Z..| #.@f| ----- [Sharkeye the Evoker] St6 Dx9 Co19 In16 Wi5 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 16 arrows {8}. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14972 Monster spawn increase reached its maximum at turn 58438 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1615424 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: Blight Disease (freq bonus 9) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 9) The monster species that spawned more often: slime mushroom (freq bonus 12) The monster species that spawned more often: winged black unicorn (freq bonus 8) The monster species that spawned more often: hippocampus (freq bonus 20) The monster species that spawned more often: goblin pyro (freq bonus 28) The monster species that spawned more often: centaurtrice (freq bonus 11) The monster species that spawned more often: culf (freq bonus 9) The monster species that spawned more often: holy cow (freq bonus 22) The monster species that spawned more often: sensei twen (freq bonus 14) The monster species that spawned more often: kentrosaurus (freq bonus 7) The monster species that spawned more often: dire lion (freq bonus 60) The monster species that spawned more often: cerulean force fungus (freq bonus 16) The monster species that spawned more often: spiriteon (freq bonus 12) The monster species that spawned more often: nedian heraldry user (freq bonus 14) The monster species that spawned more often: energy stalk (freq bonus 18) The monster species that spawned more often: nondescript mushroom (freq bonus 8) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 8) The monster species that spawned more often: zombie nymph (freq bonus 8) The monster species that spawned more often: wand permamimic (freq bonus 84) The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: Zaphod Breeblebrox The monster species that never randomly spawned: white patch The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: dull warp patch The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: crimson mushroom The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: diver troll The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 32) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 3) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (0 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...