sharkeye, lawful male randomized Wizard ---------- |.f......| ...@.....| |......... ---------- [Sharkeye the Evoker] St8 Dx9 Co7 In16 Wi5 Ch4 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 69% Wand drop chance was reduced to 75% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24185 Monster spawn increase reached its maximum at turn 73000 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1515770 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: tazer lich (freq bonus 8) The monster species that spawned more often: air elemental (freq bonus 28) The monster species that spawned more often: null warp fungus (freq bonus 5) The monster species that spawned more often: wereeel (freq bonus 16) The monster species that spawned more often: spark beast (freq bonus 8) The monster species that spawned more often: giant pack rat (freq bonus 8) The monster species that spawned more often: gnome warrior (freq bonus 8) The monster species that spawned more often: thick potato (freq bonus 3) The monster species that spawned more often: immobile warp patch (freq bonus 12) The monster species that spawned more often: astral hound (freq bonus 6) The monster species that spawned more often: master disintegrator (freq bonus 6) The monster species that spawned more often: sue stalk (freq bonus 16) The monster species that spawned more often: ice warrior (freq bonus 6) The monster species that spawned more often: adventurer quylthulg (freq bonus 4) The monster species that spawned more often: sucker growth (freq bonus 36) The monster species that spawned more often: ghoul lord (freq bonus 12) The monster species that spawned more often: troll (freq bonus 3) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 8) The monster species that spawned more often: halfling slinger (freq bonus 10) The monster species that spawned more often: asshole gnome rogue (freq bonus 5) The monster species that never randomly spawned: supermarket cashier The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: artist The monster species that never randomly spawned: gaunt reaver The monster species that never randomly spawned: Kati's striped sneaker The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: cyan stalk The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 22) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 10) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...